Heretic Designs

This is my digital portfolio for a video game concept, based on the Knights Templar of the Crusades.
If you would like to see all of my other work, visit the link on the sidebar.
Thank you.

Josh Bakker

Monday, May 3, 2010

Knights Final

In this final version, charging/leaping demons were included to give the knights a reason to be fighting. I went with bloody/oily looking demons, frankly because they look unnatural. I blurred out the background because I felt it was too distracting. I then increased some of the shadowing, such as on the foremost knight's face, the weapons, and their armor/shield.
I am pleased with how it turned out.

Thanks for looking!

Knights, Weapon detail

I added some weapon detail into this version. Nothing too fancy, just highlights, shadows, the wood handle on the axe, chains on the morningstar, etc. I also added shadows underneath the knights.

Knights, Background

Next up, the background. Sticking with the desert theme, I added in a desert building, with a slight rolling hill. I had to manipulate the image, filling in areas and adding in where nothing was. The spot healing tool and patch tool are great for combining images together and taking out unwanted blemishes. I set it to a double layer, which darkened it slightly, making it more evil feeling.

Knights, Base Color

With this image version, I through the base colors onto it, and then added the highlighted colors.
Again, I went with a more brown based color for the tabards, and like the paladin, the red is also more brown based.
At this stage, I also added in the base for the weapons.

Knights, B/W, added detail

With this version of the larger greyscale, I added in details, such as the foremost knight's face. More definition was added to the more distant knights.

Knights in Greyscale

From that sketch, I created a 4x5 72dpi greyscale image of 3 knights looking like they are in battle. I put in directional lighting for a basis on where to put shadows and highlights, as well as give a lightsource later in the image. I added highlights and shadows with the dodge and burn tools, just like the paladin. Once I was satisfied, I increased the image size to 8x11 and 300dpi.

Knight Sketch

Here is the concept sketch to base my non-magical knights on. I looked through images of armor types and styles for the Knights of the Crusade, so based mine similarly. I am thinking that throughout the game and with more and more experiences and battles, their garb would start to change (added armor plates, special items, kill trophies, etc).